So You Want To Be A Supervillain!

Evil and You
A quick guide to playing evil. Evil is hard to play. It can be very trying, and very frustrating at times, and other times it can be great. Sometimes it's also difficult to come up with things to do for evil characters that won't have every good guy in the game gunning for you. So we've written up a bit of an inspiration guide, which everyone's more than welcome to add to.

One of the things that might be overlooked is evil does not have to be over the top, ZOMG!RAWR types of things. No need for massive explosions, mass murder, or the like. There are plenty of options for evil that can be played in much more subtle fashions.

~ Manipulation~ Aww, sweetheart. It's okay, you can barely notice your eyes are too close together, there's someone out there for you! Here, let me buy you a drink...
Manipulation is one of the easiest and most subtle forms evil can take. Really, what it amounts to is messing with people's heads. You can do a lot of psychological damage with surprisingly little with a lot of people. And sure this may not have a stamp of 'oh gawd, evil!! on it, it can cause discourse and strife within the target's life.

If your character can get into their good graces and micromanage manipulations? All the better. They can subtly push things in all sorts of directions just by playing it up that they're on the level when they aren't. Fights between characters can be caused just by a little misleading information. This brings us into another facet that can be played.

~ Playing the Good Guy~ Of course I'll help you! That's what I'm here for.
Appearances can be deceiving, and so can professions. Some demons and other evil type things take the roles in society of those designed to help. Police, doctors, etc. The job alone will lend to characters believing yours is a good guy. They're supposed to be. In positions like these, be it official, or maybe even a little home remedy shop that really gives out hexes with it's 'cures', or a new age shop that has minor curses attached to all of it's jewelery, there are definite ways things can be put into play without bringing holy hell down on your character's head.

~Behind The Scenes~ Dance, my puppets. Dance!
Yeah. You know Dr. Evil. Him only not inept. The type of evil that sits back and causes events that'll mess up people's days and lives. It doesn't have to be anything done to characters directly, which is the beauty of that. Like, for instance, setting cat demons loose on the town. Possibly starting rumors about the town, areas of it, or establishments. This type can be done a lot of different ways. Hackers can cause all sorts of strife. People get so ticked off when their bank accounts disappear, or their business gets foreclosed on by the bank because of information error. There are a ton of ways to play out a type like this, and most of them are nicely untraceable.

This kind of behind the scenes work doesn't even have to be all lies - it's amazing how much damage you can actually cause just with the blunt truth. That juicy piece of information you've found on the local priest? Or the principal of the high school? What a disaster it would be if that got out. Choices, choices - what's it worth more as? Gossip, blackmail, manipulation? What would they do to keep it a secret...

How exactly does the Level system work? Which species/groups does it apply to?

For a detailed summary of how the level system works, see this page here! The level system only applies to character types that specifically have level information in the character type write up. If there's no level information there, they don't have levels! Generally, if a character has ranges in their abilities, there are levels. Species like werewolves where what you get is what you get, levels do not apply.