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Frequently Asked Questions
Answers to questions about the game! If you have a question about the game which is not covered here, please ask us!
Character Questions
Possibly. We are always open to new ideas and possibly new types in game! Write up your ideas and please send them in to our email epitaphrpg@gmail.com, and we can discuss things further with you there.
No. If you can, it will be detailed. We're not going to have vampire werewolves running amok. It's a breeding ground for flaming Mary Sues, and it's not going to be happening here.
Unless stated otherwise, all character types in the game are actually at their base level human. If you want that more specifically, the following character types are in some way or other human: dreamwalkers, elementals, protectors, psychic vampires, psychics, witches. Lycanthropes and half-demons have human blood and can be considered to be humans with extra bits, if you will. Spirits were human when they were alive.
Each different sort of ability has different ways of achieving higher levels. Here are some general tips for advancement: Keep in your journal a private entry keeping track of each time your character actively uses their abilities in scene. This will give you an accurate logging of how much your character has used their abilities. The more they're used, the easier it will be to up your level. For some abilities and generally for higher levels of things, you will need to plot out a story arc for your character that will result in attaining the higher level. When you're ready to go up a level, talk to the mods!
NPCs are characters who exist in the background, and get occasional play or serve a specific function, but aren't full characters. We have a list of major npcs in the game, which we try to keep to a minimum. While we understand that sometimes they are necessary, we'd ask that you try to come up with ways around npcs first before asking for mod permission to create one. That said, if you do require one, please let us know, so they can be added.
One thing we are trying to avoid in this game is characters that have permenant 'add on' NPCs. So, for example, the girl who is hounded by the ghost of her mother, or the guy who's always got an NPC girlfriend on hand. If you have in mind that your character has an always-present other, please try and find someone to play this character, or find a way for them not to be there. In our experience, and that of our players, that ever-present NPC is really hampering to play against and is likely to end up with your getting less interaction, or interaction of a lesser quality.
Evil and You
A quick guide to playing evil. Evil is hard to play. It can be very trying, and very frustrating at times, and other times it can be great. Sometimes it's also difficult to come up with things to do for evil characters that won't have every good guy in the game gunning for you. So we've written up a bit of an inspiration guide, which everyone's more than welcome to add to.
One of the things that might be overlooked is evil does not have to be over the top, ZOMG!RAWR types of things. No need for massive explosions, mass murder, or the like. There are plenty of options for evil that can be played in much more subtle fashions.
~ Manipulation~ Aww, sweetheart. It's okay, you can barely notice your eyes are too close together, there's someone out there for you! Here, let me buy you a drink...
Manipulation is one of the easiest and most subtle forms evil can take. Really, what it amounts to is messing with people's heads. You can do a lot of psychological damage with surprisingly little with a lot of people. And sure this may not have a stamp of 'oh gawd, evil!! on it, it can cause discourse and strife within the target's life.
If your character can get into their good graces and micromanage manipulations? All the better. They can subtly push things in all sorts of directions just by playing it up that they're on the level when they aren't. Fights between characters can be caused just by a little misleading information. This brings us into another facet that can be played.
~ Playing the Good Guy~ Of course I'll help you! That's what I'm here for.
Appearances can be deceiving, and so can professions. Some demons and other evil type things take the roles in society of those designed to help. Police, doctors, etc. The job alone will lend to characters believing yours is a good guy. They're supposed to be. In positions like these, be it official, or maybe even a little home remedy shop that really gives out hexes with it's 'cures', or a new age shop that has minor curses attached to all of it's jewelery, there are definite ways things can be put into play without bringing holy hell down on your character's head.
~Behind The Scenes~ Dance, my puppets. Dance!
Yeah. You know Dr. Evil. Him only not inept. The type of evil that sits back and causes events that'll mess up people's days and lives. It doesn't have to be anything done to characters directly, which is the beauty of that. Like, for instance, setting cat demons loose on the town. Possibly starting rumors about the town, areas of it, or establishments. This type can be done a lot of different ways. Hackers can cause all sorts of strife. People get so ticked off when their bank accounts disappear, or their business gets foreclosed on by the bank because of information error. There are a ton of ways to play out a type like this, and most of them are nicely untraceable.
This kind of behind the scenes work doesn't even have to be all lies - it's amazing how much damage you can actually cause just with the blunt truth. That juicy piece of information you've found on the local priest? Or the principal of the high school? What a disaster it would be if that got out. Choices, choices - what's it worth more as? Gossip, blackmail, manipulation? What would they do to keep it a secret...
How exactly does the Level system work? Which species/groups does it apply to?
For a detailed summary of how the level system works, see this page here! The level system only applies to character types that specifically have level information in the character type write up. If there's no level information there, they don't have levels! Generally, if a character has ranges in their abilities, there are levels. Species like werewolves where what you get is what you get, levels do not apply.
~Toxicity Chart~
Vampires--anything that isn't human will not only taste bad, but continual consumption will cause them to become ill. Everything else is just ickapoo, and they'll know right away when they bite into something that isn't very savory.
Demons and Angels really probably shouldn't try cannibalizing each other. We aren't sure why they would want to attempt it either, but still. That not only would be toxic enough to cause sickness, but could quite likely be fatal.
Demons blood is actually fairly toxic to most anything, and if consumed, it's likely to be fatal. It's not highly advised.
Fallen Angels and Ascended Demon's blood no longer holds the charge it did before their big life change. It doesn't mean that it's considered human blood, however, and will still make vampires, etc. sick if they consume it.
Half-demons are toxic as well, though they're not nearly as potent as full demons. They are likely to make the consumer ill. And that's besides the gross factor.
Humans and all of their groups(psychics, witches, dreamwalkers, psychic vampires etc.) are generally not toxic. No, they probably don't taste like chicken.
Drinking fae's blood causes a very hallucinogenic high. Whether it's a good trip or a bad one will depend directly upon the mood of the person during consumption. It's also prone to flipping it's switch at any given time, in a totally unpredictable manner. However, it will not provide any sustenance(for vampires, etc). Trying to survive off of fae's blood would leave one starving to death very quickly. The more flesh consumed the longer the duration.
Fades are toxic. Instantly. No, really. No one knows for certain why, but attempting to eat the flesh or drink the blood of one is instantaneously fatal. So if you're really hell bent on suicide, try finding one of these guys. Good luck with that.
Speaking of creepy creepy things...Lycanthropes are occasionally sought after for buffets, though only during the full moon. It's said that eating the flesh of a lycanthrope while in their hybrid form--and alive at that--it'll grant the diner healing abilities. What it has been known to do is make the person feel better. Any minor ailments clear up, and it's rumored to have cured a disease or two(nothing terminal). However, if eaten in a form other than this, they taste like whichever form they're in. Human, bear, bird, etc.
Yes, as it states on the angels information page, angels are not there to serve or be messengers for a god or gods. They are merely a race of creatures with a bent towards doing good.
Demons can curse each other, and angels can bless each other - it just doesn't necessarily work very well. A demon cursing a demon is likely to have the result of a mild irritation rather than any real impact. In the same way, an angel that blesses another angel won't give that much more of a benefit.
Yes, they would be. Ascended demons are still demons.
If it's something that killed them, like a vampire or a fade etc then they would lose the curse. If it was something that altered them, but didn't kill them, like becoming a cursed werewolf, then the curse would remain.
There is no full wolf change for a cursed werewolf. It is only the battle form they change into when they do. Other strong emotions do not force a shift from them. Also, it's very rarely something that happens because of anger alone. It has to be pure rage that drives it--which generally leads to some form of violence, which in turn forces the change.
In a situation of violence causing the change, generally speaking it does because of damage taken by the werewolf. Now, a change won't be triggered by a papercut. It'll need to be significant pain and damage taken to really trigger that change, one punch won't do it either.
Most werewolves will try to either avoid that entirely, or back out of situations that might inadvertently trigger a change. Moral werewolves don't want to go on rampant killing sprees, the ethically devoid just don't want to get themselves killed--and sprees tend to draw attention.
Absolutely! You can apply for a protector who hasn't found their protected, you can apply for a protector who has found their protected and put the protected up as a wanted character. You can even apply for a protector who had found their protected, but that protected has died and the protector has survived. we're completely flexible.
Although your character may not remember some of his past, that doesn't mean to say that you, as a player, shouldn't know what his past involves. It's quite fine for a character to have blank spots, but we do ask for a full history from the player (including, where necessary, indicating what parts of the history the character does not remember).
Yes. Just about anything can become a Fade. Fallen or Ascended would retain, however, the markings of their wings, and the mark of The Mourning Star upon their person. Neither can be removed. They would, however, lose the ability to recognise other fallen/ascending and their purpose that was given by The Mourning Star as they would no longer be Fallen/Ascended.
A tell is something that sets Angels and Demons apart from normal humans. It's often something that has come up in supernatural lore of legend at some time or another, though not necessarily anything attached to angels or demons specifically. For instance, there is an old wives tale which suggests having a star shape on the palm is a sign of being a werewolf. Sure, it has nothing to do with werewolves, but that doesn't mean it isn't a tell of some description that an angel or a demon could have (we don't ask for tells for lycanthropes in this game, this was just used as an example of where a tell has featured in existing lore). Other tells include but are not limited to:
-extra nipples down the torso
-unnaturally colored eyes
-cat/snake eyes
-horns
-clawed toenails
-pinky as long as the ring finger on both hands
-extra fingers
-forked tongue
-tail
-fangs
-unnatural scents(that don't come from perfume and never go away, like sulfer, or honey or something)
-seeming to attract more light than anyone else in the room(they look just a little bit brighter)
-seeming to always be in shadow
-shadows pointing the wrong way
-hair/clothes blowing in the wrong direction of the wind
-plants wither or perk up in their presence(choose one)
This does extend to tattoos, with some limitations and quirks.
A vampire will be repelled/burned by a tattoo in the shape of a religious symbol (regardless of religion) on their victim only if they come into direct contact with the tattoo. That is, the skin of the vampire must come into direct contact with the skin of the victim upon which the tattoo is inked. Sight of the tattoo alone is not enough.
The exception to this rule is for 'enhanced tattoos'. If, when it is inked, the tattoo is enhanced by the religion from which the symbol comes, then the vampire will be repelled by the tattoo on sight and skin to skin contact will not be necessary (though contact will still be required for burning). So, for example, an enhanced tattoo of a cross could be created by using ink blessed by a priest (Christianity) or created via a Voodoo ritual (Voodoo).
General Questions
This game is run by Sue and Taffy, who have been rping for quite a few years, and actively modding games together since 2005, and have fun a few successful games over the years.
They pride themselves on being fair moderators, and are protective of players. This means huge explosions of wank aren't going to happen, and problems between players can be dealt with in a civilized manner. No one is going to bust into a game and tear it down with dramaqueening wangst in the ooc, and the games are meant to be a fun, safe environment to roleplay in.
This is a supernaturally based horror game. This will not be a calm, fluffy sort of game. This will be a game that continually escalates towards all out mayhem. It will be character development and plot heavy, sometimes encompassing the entire game in story arcs. If all you are looking for in a game is ship stuff, shiny happy stuff, private roleplay between you and only one or two other people, only rampant smut, this is not the game for you. If you do not enjoy character development or plots, this game isn't right for you.
That means you need to be 18 to play. This is because graphic violence and other mature situations are allowed in game. They are required to be put behind a cut, but they are permitted.
Something to keep in mind, however, is while we do in fact allow sex scenes in game and find absolutely nothing wrong with them, if that is all you are doing you may be asked to leave the game. There are other roleplays out there that are specifically for smut only, but this isn't one of them.
The game rating also means that you MUST be aged 18 or older to be accepted as a player. If you state in your application that you are over 18 we will assume that you are telling the truth. If, however, we find out at a later date that you are under 18 you will immediately be removed from the game.
No – you have to be 18 to play. Sorry, there’s no getting around this rule. This is not a reflection on you – we have nothing against you and we’re not making any judgment on your ability to write or roleplay. This is about legality and the bottom line is that this game deals with adult situations, played out by adult players. And if an adult player is playing adult situations with a person below the age of consent? That is a crime. We will not expose any of our players to the risk of finding themselves on a sex offenders register somewhere. We realise that the age of consent differs from country to country (and even between countries) and therefore, to protect ourselves, the game and our players, we have made the blanket decision that you must be 18 years or older to play in the game. Thank you for understanding.
All characters in the game must have at least three weaknesses. This is to ensure that characters are well balanced and, at the end of the day, flaws and weaknesses can really make a character interesting. Nobody's perfect.
One thing to note is that every character must begin the game with a minimum of three weaknesses (if you wish to take more, that's fine and if you take more weaknesses, you will be able to take more strengths - the aim is the creation of a well balanced character) and they must have at least three weaknesses throughout the game. We recognise that a character may have a weakness which they work to overcome, and this can make a great storyline. We encourage this. However, if they do overcome it and it ceases to be a weakness taking them below three weaknesses, this much be replaced by a new one.
The other thing to note is that we're looking for balanced characters. That is, we're looking for characters who have weaknesses that equal, if not exceed their strengths. Weaknesses, flaws in a character make for more interesting characters - nobody likes someone who is great at everything. This is especially true in a supernatural game where characters have ubercool powers. When considering your characters weaknesses, we will take into account what you've put down as their powers and what you've put down as their special abilities as well as what you've put down as their weaknesses. If we feel a character is out of balance, they're not going to be accepted and the application will be bounced back to you and you'll be asked to edit.
We recognise that it can be hard to come up with three weaknesses that fit your character concept and which are interesting and original to play. Which is why we have come up with this handy reference guide to help you out! Your character weaknesses do not have to come from this list, it is simply there as an aid and if you wish to come up with your own, feel free!
Each post should be headed as follows:-
Who: [Characters involved in the scene]
Where: [Location(s) of scene]
When: [Time of day]
Don't forget, NC-17 and R scenes MUST have a rating warning added. NSFW works best, and please don't put in the description what it is that's in the scene that needs the rating--those words will get picked up by filters as well!
Also keep in mind that open scenes must be marked as open. If they do not say they are open, consider them closed and unable to be tagged on.
We recognise that people have lives (amazing, isn't it?) and can't always get scenes done exactly when they need to be done. To aid this, we've slowed time down for the game. Each new game day is heralded by a mod post in the comm detailing the date, the weather and any events happening that day, so you know where you are.
Everyone at times has problems with other players. No one's perfect! If speaking to them does not work or you are too uncomfortable to talk to them about things, please contact a mod. Do not let things go and let problems go unattended. Chances are if someone is doing something with you, they are doing it with other players as well. We as mods are very wary against abusive types of players--we do not want it in our game period. However, we can't guard against it if we do not know it is happening.
Obvious errors, from grammar, spelling, and format; or a blatant disregard of the rules in any way. For example, if you're underage. We will not make exceptions. If you have sections of your application that are not filled out with the requirements we have, you're going to get rejected. We try to state clearly our requirements in the application, and expect them to be followed.
Lack of balance as a character - particularly in the weaknesses and strengths. Simply put, if your character has far more strengths than weaknesses, or if your weaknesses are all very small in light of their strengths, then we're going to at least ask that this be edited for consideration. To clear one thing up, 'selfless, cares too much, emotional' will never be an acceptable three weaknesses for a character.
We're also not looking for factual characters. They might sound fun to you, you might have put in a lot of work, but we are not accepting any character who is descended from an actual historical figure, or current celebrity. There's a whole host of interesting history and backstory out there which doesn't have to involve real, actual people. We put a great deal of stock in imagination here and we shouldn't need to rely on factual people for your character backstory (i.e. 'My character's father was [insert historical figure/famous person here]'. Or 'My character started [insert world war here]'). If you feel you cannot create an interesting character without relying heavily on living or historical real people or events? This isn't the game for you.
The probationary period was brought in because we recognise that not everybody apps well. Having a probationary period means that we can have some discretion when we receive a borderline application which we would otherwise feel we had to reject. It gives players a chance to really show what they can do. Conversely, we also know that someone's application is not and can never be a reflection of how they will mesh within a game.
Ω Don't hijack scenes. If there are more than two people on a scene and you join it, don't steal it and leave one of the players out.
Ω If someone has taken an open scene already, but you still want to join – it's considered good manners to check with one or both players to see if it's okay to throw your character in, too. If you do join an already-in-progress scene, don't entirely divert what's happening without talking to the other players. (Example: Billy and Suzy are having a serious conversation, and then Joey runs through the room on fire. Billy and Suzy's conversation is most definitely over as they begin their quest for amazing life-giving water!)
Ω Don't ignore, neglect, or skip other characters. Billy, Suzy, Joey, and Annie are having a conversation when Joey spontaneously combusts. Billy's player signs off for the night for that all important sleep, but Suzy and Annie's players finish the scene without him. Not cool! Billy's player wakes up to find that Joey has been put out, taken to the hospital, revived, and endlessly thanked Suzy and Annie while Billy stood in place staring and doing nothing. Suzy and Annie, by not waiting for their third party, have determined that Billy has done nothing – even if he would have done if they'd waited. It's fine to skip a character for a turn here and there, but at some point, you're going to have to stop and wait.
Ω Sometimes it's okay to go off on your own! There is a big dinner party, and there are twenty people in the dining room. It's more than fine to have a bunch of little mini-threads on one post, so it's fine to do your own thing. ;)
Ω Nobody likes their open scene going ignored. So if there's already several open scenes that haven't been taken that game-day? See if it's possible to take one of those instead of putting up a new one of your own – unless there's something you need to do at a specific time or location, of course. :)
Ω When taking an open scene, it’s considered bad form to do so in such a way that your character ignores the original poster. If you’re taking an open scene, please make sure that you engage the initial character in some way. This doesn’t have to be walking over and striking up a conversation, but doing something that will get their attention in some way is a must. Don’t just take the open scene and have your character vaguely in the vicinity, putting all the work on the original poster to engage yours. They have already put in an opening for character interaction – the original post. Your job is to respond to that reaction by taking that post.
An adoptable character is one of two things. It is either a character which has been written up specifically by one of our players for someone else to take on if they wish. Or, alternatively, it is a character who has been previously played by one of our players and then given up and put up for adoption. This latter is usually because the player either realised they were too busy for their character load, or because they had not clicked with their character, but still believed the concept was strong.
Either way, they are fully formed characters who are put out there for anyone to take on, though on the understanding that they may be changed in ways that do not conflict with continuity by their eventual player.
Anybody who is a player in the game can create an adoptable character. You can either give a character you no longer wish to play up for adoption, or you can create one from scratch. If you are creating one from scratch, simply do this in the same way that you'd create a normal character for application to the game, but simply let the mods know it's a character for adoption. The mods will them transfer ownership of the adoptable character from your account to the 'homeless characters' account.
Remember, by giving a character up for adoption, you agree to give up all rights to that character's future and destiny!
Adopting a character is easy! Any characters currently listed for adoption are on the Character Page, under 'Adoptable Characters'. All you have to do is send two writing samples - one a third person past tense story-style scene featuring the character you want to adopt, and the other being a first person journal entry-style piece to the mods at epitaphrpg@gmail.com. Some adoptable characters may also need you to choose a PB (played by) for them.
banki i lokaty kredyty hipoteczne
There are some larger cabins that have a lot of pack members staying in them, one large one that serves as the sort of 'main house' as it were. There's also a cabin that's got the healer, and other supplies. Lately, a lot of werewolves have been opting not to live in the cabins at all, but to spend a lot of time in wolf form, in their own packs in dens in the woods. However, everyone is always welcome in or around the cabins. The more werewolves there are, the more talk there is of building more cabins.
As for werewolves in town, there certainly are some. It's merely that most of them have retreated, but there are still those who refuse to head to the woods, and only do so when they're meeting up with pack members, need sanctuary, or helping bring supplies, etc.
Scenes that take place 'a few days ago' or 'a while back' are flashbacks (and tagged 'flashback' accordingly). Anyone in game can write flashbacks. Not every character arrives new in town some characters start off in the game having been in Marquette for a substantial period of time and flashback scenes are helpful for people who have set up back story with characters, but they need to establish what happened at an important juncture in their lives/relationships/etc. Flashbacks located in game were specifically written for the game because they were important for backstory purposes for characters and players. We would encourage everyone if they need to understand how a past interaction went to write a flashback to establish it. Sometimes flashbacks are useful for the game as a whole, but often they are simply two players sorting out how something specific for their characters went, rather than trying to 'guess' and off-screening it.
The intranet is basically just messageboards/newsgroups. Nothing fancy. There's no opportunity to make your own website, but people have been posting on the intranet boards information about the different types of supernatural beings etc they know about, so if a character wanted to put up posts like that, that would be fine. Examples can be found here and here!
Because the places within loops are cut off from the outside world, they cannot access the internet. As such, many of the places have started their own local servers forming different intranets (the terms is used for convenience to distinguishing purposes!). If a place is connected to another place by a door through the inbetween, then the intranets of both places (and the phone lines etc) can connect to each other. For example, Marquette and Manhattan are linked by doorways, both have intranets, so someone in Manhattan on the intranet can access the Marquette intranet, read posts there, respond etc.
For game play purposes, you can assume that all places save for Capel Curig and the Amazon have an intranet. To access the intranet, your character needs an account (so just give them an 'account name' of your choice and add that into your intranet post) and a computer.
All intranet posts should be tagged 'intranet' for the location.
World Questions
Marquette has been through a whole lot, and all at once. So while beforehand, everyone was oblivious, people are now coming much more into the know as a community. This doesn't mean everyone's information is accurate--in fact quite a lot isn't. However it does mean there's a base line awareness that people have.
This means you're not going to find a lot of the things you will in cities. This is a rural, wooded area, where there are a lot of small towns. So, what's that entail? Means there aren't going to be prostitutes on every corner. Or any corner for that matter. You would be incredibly hard pressed to find one in Marquette anywhere. It means there isn't really a ghetto. There are poorer areas of town, certainly, but you're not going to be in the middle of a gang war. There aren't gangs. There aren't drive by shootings. In fact, if there's murders around here, it's kind of big news. As in the surrounding three towns are gasping. There isn't a huge drug culture here either. Which is not to say that it doesn't exist. That sort of thing exists everywhere. But it's not like you're going to see drug dealers on the street either. Hell. We don't even get concerts through here.
Now you're getting it. Yes, it is, really. That's why it's up to you and character interactions to make the place less dull. It's a challenge, but we have faith you can liven it up.
The Lake!! Is huge. And deep. It's the largest freshwater lake in the world. The other side of it is in another damn country. It's also freezing, most of the time, because even the hottest summer isn't going to heat up that much water. It's beautiful, and stupidly clear, however. Even far out on the water you can see clear to the bottom. Now, there are a ton of lakes, streams, rivers, etc in the U.P. It's said that you're never more than five minutes away from water of some description. So there's a ton of camps on rivers and lakes. Some people live on Superior, but not a whole lot around here. The lake shore is beaches, all public and what isn't beaches is woods almost right up to the waterline, basically. Then there's the Island, which is a gorgeous little touristy place but also frequented by the locals often. People get married there a lot. The breakwall! There are two. There's one at Lower Harbor. Lookit picture! And there's the one at the island(Presque Isle). A breakwall is a long concrete and stone outcropping out into the lake with a lighthouse on the end. It just stops the larger, insane waves from destroying things or the marinas or the like. They're pleasant to go for walks on when the weather is nice--however the one at the island even has memorials and warnings not to go out there during bad weather, because people have and have been swept away and drowned when the waves are bad enough to be going OVER the breakwall.
Lake Superior has a surface area of 31,820 square miles (82,414 km²) — which is larger than South Carolina. It has a maximum length of 350 miles (563 km) and maximum breadth of 160 miles (257 km). Its average depth is 483 feet (147 m) with a maximum depth of 1,333 feet (406 m).[1] Lake Superior contains 2,900 cu mi (12,100 km³) of water. There is enough water in Lake Superior to cover the entire land mass of North and South America with a foot (30 cm) of water.
Marquette is small. Small like less than 20,000 people small. And it's the largest city in the entire U.P., which should give some perspective. It's spread out, but it's in no way big. One thing to keep in mind is that blocks here are NOT city-blocks. City blocks are huge. Here? Maybe four or five houses for the smaller ones. Graduating classes are small, most of the time under 100 people. What does Marquette not have that might be taken for granted? A lot of shops, for one. Like, for instance, Marquette doesn't even have a Hot Topic. There's have a pretty pathetic excuse for a mall that doesn't even have a proper food court.
The town shuts down relatively early. There aren't any real clubs, save for one downtown, and Purgatory. There are bars, though a few of them have started closing earlier than 2am. Most businesses won't stay open past sundown. People are encouraged to be cautious. While the police department has had a lot of people jumping ship due to the non-officialness of it all anymore, that doesn't mean there aren't still a lot of them around, trying to keep the streets safe, and to keep the town from falling into anarchy.
Good neighborhoods/bad neighborhoods! Not really. Sure there are more upscale places in Marquette, but it's like, two blocks from the average normal middle class neighborhoods too. And while we've got a low rent area, (called The Village) it's not really a ghetto. We don't really have one of those, not anything like the city does.