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~Glossary of Terms~
A
Accordant, the
Another name for members of the Angelic House of Harmony. Also referred to as Harmony Angels.
Angels
Non-human species of being whose general role in life is to assist humanity. All angels have wings and a tell. Angels may join Houses (see Houses). Angels who do not stick to their life role will fall and become Fallen Angels. The natural enemy of the Angel is the Demon. Angels are technically immortal, but can be killed.
Amplifier
A human who amps up the supernatural abilities of those around them.
ARC Units
Collective units consisting of Archive, Research and Containment members.
Archive
Members of The Collective that specialize in information.
Ascended Demons
Ascended Demons are Demons who have strayed from their general role in life. Ascended Demons lose all their Demonic abilities and have a mortal lifespan. Ascended Demons do not have wings. They have been charged with trying to maintain some kind of balance in the world these days. All Ascended Demons have the ability to recognise both other Ascended Demons and Fallen Angels. They also all have an awareness of karma.
Avenger
Member of the Angelic House of Wrath. An angel who chooses a specific group of people and rights the wrongs levelled against them.
B
Bloodlines
Vampire 'families' which some vampires are a part of (though not all vampires are members of a Bloodline). The official Bloodlines are Katharos, Venuste, Renfield and Ferals
C
Chaos Demon
Member of the Demonic House of Chaos. Work to interrupt harmony and cause chaos in the world.
Chariter
A member of the Angelic House of Virtue. An angel with looks to bring peace and harmony, can bless people and small items more effectively than most angels.
Church of Harmony
A new church that preaches tolerance and acceptance of the supernatural.
Clairvoyant
A human with the ability to know things before they happen.
Collective, The
The Collective is a large, shadow organization that's presence is global. Their purpose is to ensure humanity doesn't get wiped out, and specifically concentrates on the supernatural and the 'problems' they may cause.
Containment
Members of The Collective that specialize in quelling supernatural problems.
Commune, The
The local werewolf commune, it is a large house near the edge of town, at the side of the lake. Currently owned by Billy and Maddie (non-werewolf NPCs), the commune's Alpha is Oz. It was set up last year, following the Loops going up, when some of the local werewolf pack got cut off from the main pack (the main pack lands have always been in the woods to the north edge of town, beyond the loops)
D
Dead Zone
A human who shut down any kind of supernatural ability or activity in their immediate vicinity.
Demons
Non-human species of being whose general role in life is to destroy, corrupt or otherwise mess with humanity. All Demons have wings and a tell. Demons may join Houses (see Houses). Demons who do not stick to their life role will fall and become Ascended Demons. The natural enemy of the Demon is the Angel. Demons are technically immortal, but can be killed.
Despoiler
Member of the Demonic House of Ravage. Chooses a single target and systematically takes apart and destroys their life piece by piece. Has a one-way empathic bond with their victim.
Disruptor
A human with the ability to channel negative energy to turn off or break electrical systems, including biological systems.
Dreaming, The
The natural home of the Fae. A realm that is the mirror of the real world, but not constrained by natural laws. Very much like the real world experienced on every drug ever imagined. The Dreaming is accessed through Gateways. The Dreaming is addictive to non-Fae. Any non-Fae who enters the Dreaming will be unable to leave again for very long without dying.
Dreams
All people (both human and non-human) aside from Dreamwalkers dream. The stuff of dreams and nightmares goes to make up the Dreaming. Dreams can be influenced by the Fae and controlled by Dreamwalkers.
Dreamwalkers
A human with the supernatural ability to walk in the dreams of someone they have met. Under the right circumstances a dreamwalker can manipulate and change a person's dreams. Dreamwalkers never dream themselves.
E
Elementals
Elementals are humans who have a specific and significant connection to the world's elements, and have some abilities to control them. There are seven elements: Earth, Air, Fire, Water, Spirit, Death and Chaos.
Empath
A human with the ability to read other's emotions.
Evangelist
A member of the Demonic House of Sin. Seeks to promote sin on a massive scale. Has a form of empathy which allows them to be abel to judge the mood of a crowd.
F
Fades
A being created from someone else (either human or non-human, it doesn't matter) by black magic. The person does not become a Fade until they die, and that is when the spell kicks in. It takes the ritual sacrifice of five other people to create a Fade. Fades are very rare. Fades have the ability to heal people by taking on their injuries. Fades have the ability to fade into shadows and also to phase out of physical form. Fades can travel using the Inbetween. Fades have an extremely extended lifespan and their appearance does not age during that time. If a Fade is killed, they will ressurected 24 hours later.
Fae
Non-human species whose natural home is the Dreaming. Fae have a complicated societal structure and area aligned into Fae Courts. The Fae can all cast Glamour. Fae are theoretically immortal, but can be killed. There are four types of fae who currently enter the real world: Kinderun, Wachterfeen, Traume and Musen.
Fae Courts
The alignments available to fae characters - these are Seelie, Unseelie and Neutral
Fallen Angels
Fallen Angels are Angels who have strayed from their general role in life. Fallen Angels lose all their Angelic abilities and have a mortal lifespan. Fallen Angels do not have wings. They have been charged with trying to maintain some kind of balance in the world these days. All Fallen Angels have the ability to recognise both other Fallen Angels and Ascended Demons. they also all have an awareness of karma.
Ferals
A vampiric bloodline, these vampires are more intune with their animalistic nature and seek to wreck havoc wherever they go. Widely feared by others.
Flicker Effect
The name for the effect which occurs when an Amplifer and a Dead Zone get together - supernatural abilities around them go insane with potentially catestrophic effects.
G
Gateways
Gateways connect the mortal realm (the real world) and other realms (such as the inbetween and the dreaming). These are simply openings between one world and another, and it takes no special abilities to walk through them. Doorways which lead to the Dreaming are very well hidden, so if you don't know the exact location of a Gateway, you will not be able to find it. Doorways that lead to the inbetween are not hidden at all - for more information on doorways to the inbetween, see here.
Glamour
Glamour is the ability to cause illusions. Fae are the only beings that possess the ability to do this.
H
Half-demons
A human with demon blood - often have one demon parent, but sometimes the demon blood is further back in the family line. Have a greater chance of being born with special abilities.
Harmony Angel
Member of the Accordant, or Angelic House of Harmony. Have negotiation skills and empathic abilities.
Houses
Angels and Demons may join Houses to specialise in a certain role. Houses give the Angel or Demon additional abilities.
The Angelic Houses are: House of Wrath, House of Virtue, House of Harmony
The Demonic Houses are: House of Ravage, House of Sin, House of Chaos
Hunters
Hunters are people who choose to hunt down supernatural threats or beings, depending on their personal views on it. Sometimes they do so on their own time of their own volition, some are paid for their services.
I
Inbetween, The
The Inbetween is a realm that exists between all others. Generally speaking it appears as endless corridors with 'windows' lining the walls. The 'windows' are mirrors in the real world. There are also (much more rarely) doors, which are gateways to other realms. Shroud Eaters originate from this realm and patrol it.
J
K
Katharos
A vampiric bloodline. The historians of the vampires, they seek knowledge of all types.
Kinderun
A type of Fae - childlike in appearance and behaviour.
L
Looping
The colloquial name for what occurs when someone tries to enter or leave Marquette. Whether walking, driving, swimming etc, the path you take will not always get you where you intend to go, especially not straight away. Some make it out, others end up where they started again, yet more seem to wander around in circles 'lost' for an indefinite period of time (sometimes hours, sometimes days, sometimes months).
Loops
The colloquial name for the area around the edge of town where 'looping' occurs. The loops encircle the town, unseen. Nobody is exactly sure where they start, or where they end. The loops effectively cut Marquette off from the outside world. For more information, see here.
Lycanthrope
Considered non-human, they are people who change into different animals, and a half-man/half-animal form. These changes normally happen on the full moon, and born lycanthropes have full control of the change. Bitten werewolves do not.
M
Magic
Witches of all types perform magic, which are generally done by some sort of preparation, ingredients, rituals, etc.
Medium
A human with the ability to see, hear and speak to the dead.
Midnight Sun Church
A new church that generally is specifically for supernatural beings.
Mortal Coil, The
A church that specifically caters to vampires.
Musen
A type of Fae - drawn to the arts, create inspiration.
N
Negative Energy
Negative energy is a force in the world created by negative emotions, karma, traumatic events, death or dying, etc. Negative energy is the fuel source for Fades, and can be used by Death Elementals, Disruptor Psychics, etc.
Neutral
A fae alignment with no set leanings - truly chaotic.
O
P
Possessed
A person that has been taken over by a spirit.
Pretenders
Individuals who are not supernatural in any manner, but pretend to be and follow in their social circles.
Protectors
Family lines that seek to protect other individuals and give their lives to do so are Protectors. There are several family lines, all have a curse which is fatal to them when breached.
Psychic Vampires
Humans who need to feed off the life force or chi of other living things to survive.
Psychics
Psychics are humans with abilities that require no ingredients, other stimuli, etc. They are natural abilities to the person. These include: telepathy, telekenisis, teleportation, clairvoyance, empathy, mediums, reading, psychic amplification, psychic dead zones and disruption.
Purist Nation
A militant group that wants to wipe out the supernatural.
Q
R
Ravager
Member of the Demonic House of Ravage. Seeks to cause destruction on a wide scale.
Reader
A human who can accurately read palms, bones, cards, tea leaves, aura etc.
Renewer
A member of the Angelic House of Virtue. Have the ability to purify and bless areas.
Renfield
A vampiric bloodline. Members are pretty much insane.
Research
Members of The Collective that specialize in finding out more about the supernatural.
S
Seelie
A fae alignment that tends towards positively influencing the world around them.
Shroud Eaters
Beings which exist in the Inbetween, their goal is to keep people where they are 'meant' to be.
T
Telekenetic
A human with the ability to move thinks with their mind.
Telepath
A human with the ability to read another's thoughts.
Teleporter
A human with the ability to transport themselves (and possibly others) instantly to another location.
Tell
A tell is something that sets Angels and Demons apart from normal humans. It's often something that has come up in supernatural lore of legend at some time or another, though not necessarily anything attached to angels or demons specifically. For instance, there is an old wives tale which suggests having a star shape on the palm is a sign of being a werewolf. Sure, it has nothing to do with werewolves, but that doesn't mean it isn't a tell of some description that an angel or a demon could have (we don't ask for tells for lycanthropes in this game, this was just used as an example of where a tell has featured in existing lore). Other tells include but are not limited to:
-extra nipples down the torso
-unnaturally colored eyes
-cat/snake eyes
-horns
-clawed toenails
-pinky as long as the ring finger on both hands
-extra fingers
-forked tongue
-tail
-fangs
-unnatural scents(that don't come from perfume and never go away, like sulfer, or honey or something)
-seeming to attract more light than anyone else in the room(they look just a little bit brighter)
-seeming to always be in shadow
-shadows pointing the wrong way
-hair/clothes blowing in the wrong direction of the wind
-plants wither or perk up in their presence(choose one)
Traume
A type of Fae - have a heightened ability to manipulate dreams
U
Unseelie
A fae alignment that tends towards negatively influencing the world around them.
V
Vampires
A non-human, undead being that feeds off the blood of others to survive. May ber part of or join one of several Bloodlines.
Venuste
A vampiric bloodline. The artists of the vampire world - they are beautiful, creative and tend to be rather shallow.
W
Wachterfeen
A type of Fae, guardians of the natural world.
Wannabes
Humans who want to become supernatural, or hang on to the fringes of supernatural communities.
Whisperer
A member of the Demonic House of Sin. Lead individual targets towards committing sin. Has a form of telepathy to allows them to implant 'suggestions' in their target.
Wrather
Member of the Angelic House of Wrath. An angel who focuses on stopping group entities which are harming humanity.
X
Y
Z